To be published by IGI Global: http://www.igi-global.com/publish/call-for-papers/call-details/841
Professor, Dept. of Communication
J. William Fulbright College Master Researcher
University of Arkansas
The onset of e-m-commerce, e-m-learning, and knowledge management technologies, on screens from desktops and laptops, but also on devices such as smartphones, tablets, watches or glasses, combined with other technologies has an impact on organizations and their relationships within/outside their boundaries. This impact plays in favor of social changes in our western and eastern societies, progressively transforming human beings into ubiquitous human beings. This edited book intends to assess the impact of u-commerce, u-learning, and u-knowledge management technologies on different organisations, such as online stores, higher education institutions, multinational corporations, health providers, and others. It will also integrate multiple theoretical perspectives where they are needed and make industry specific comparisons of e-m-commerce, e-m-learning, and knowledge management technologies and their practices. Current scholarship on ubiquitous technologies and their impact on user behavior is rather scarce. As ubiquitous online applications are increasingly used in various contexts, new models of user activity emerge. The behavior of users is changed in unprecedented ways that are yet to be explored, as our knowledge with respect to the ubiquitous user is still limited. There is an emerging need for researchers and practitioners to fully understand the potential of ubiquitous environments for successful commercial, educational, entertainment, or any other type of activity, and the changes they impose to existing to user behavior. This book intends to fill this gap, providing a systematic synthesis of the latest research findings and professional experience on ubiquitous online environments and user behavior.
This book will aim to provide relevant theoretical frameworks and the latest empirical research findings regarding ubiquitous computing and ubiquitous online environments. It will be valuable to academics and practitioners who want to improve their understanding of the strategic impact of ubiquitous technologies in a wide range of applications and organizations in sectors such as business, commerce, marketing, knowledge management, learning, entertainment, human-computer interaction and social media. The book aspires to bring together the latest academic research and professional practice, covering all aspects of ubiquitous user activity and behavior in diverse contexts. It will thus offer concentrated knowledge and a much needed structured roadmap for studying, planning and implementing ubiquitous technology strategies for all types of organizations.
The target audience of this book will be composed of researchers and professionals working in the field of marketing, information systems, IT-enabled change, and change management in various disciplines, including library, information, and communication sciences; administrative sciences and management; education; adult education; sociology; computer science; and information technology. Moreover, the book will provide insights and support to executives concerned with the management of e- and m-commerce, e- and m-learning, and knowledge management applications, as well as enable the assessment of the organizational impact of such applications in different environments.
Chapter 1. Reply Timing as Emotional Strategy in Mobile Text Communications of Japanese Young People: Focusing on Perceptual Gaps between Senders and Recipients
Chapter 2. Texted environmental campaign in China: A case study of new media communication
Chapter 3. Ubiquitous Computing in the Cloud: User Empowerment -vs- User Obsequity
Chapter 4. How to design a virtualized platform? A socio-technical study about the current practices of teleworking
Chapter 5. Explaining Mobile Services Adoption between China and Developed Countries from a Cultural Perspective
Chapter 6. Ubiquitous Game-Based Learning in Higher education: A framework towards the effective integration of Game Based Learning in Higher Education using emerging ubiquitous technologies
Chapter 7. The Role of Communication in online Trust: The Communicative Action Theory Contribution
Chapter 8. Evaluation of South African Universities Web Portal Interfaces using a Triangulation of Ubiquitous Computing Evaluation Areas and Technology Acceptance Model
Chapter 9. Telepresence, flow and behaviour in virtual retail environment
Chapter 10. "From Clicks to Taps and Swipes": Translating User Needs to a Mobile Knowledge Management Experience
Chapter 11. Understanding brand implication and engagement on Facebook
Researchers and practitioners are invited to submit on or before November 23, 2012, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter. Authors of accepted proposals will be notified by December 1, 2012 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by December 31, 2012. All submitted chapters will be reviewed on a double-blind review basis.
English will be the principal language used for correspondence. Authors are therefore requested to write in good English since emails will be forwarded between authors at times.
This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the “Information Science Reference” (formerly Idea Group Reference), “Medical Information Science Reference,” “Business Science Reference,” and “Engineering Science Reference” imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in 2013.
Dr. Jean-Eric PELET (KMCMS, University of Nantes, France)
Department of Marketing and Information Systems
16 Rue Laurence Savart
E-mail: je.pelet [at] gmail.com.
Dr. Peggy PAPADOPOULOU (National and Kapodistrian University of Athens, Greece)
Department of Informatics and Telecommunications
E-mail: peggy [at] di.uoa.gr